The Hidden Mission Forum

Full Version: 3D MANDLEBROT
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
3rd power Boxed Juliabulb Inversion...

[Image: Mand3DType3pwr4.29.jpg]

8th power Boxed Juliabulb Inversion...

[Image: Mand3DType3pwr4.31.jpg]
Resolution in the images is tough to work into a regrid.
Your first image in the last post,
I could take the upper right corrner, or most all of the right side brighten the color scheme,
and massively replicate a small grid of that into a large template,
and then apply the geometry splicing.
Actually first i would have to rotate the image a few degrees for the splice.

If you have a larger image, perhaps an upper right corner shot of that image could play out in a regrid.
The bottom center of that image has resolution loss that is difficult.
the entire secon image is unusable.
That is OK,
I still enjoy very much seeing the variety of what you produce in such intricate experimental formula applications.

I suppose that if you see a section of one of your larger images that is dynamic with better resolution,
maybe also post that.

I will give it a quick try

turned our pretty cool after all, ... did my best to resolve resolution with brightening

large image

[Image: RWksNmv.jpg]
2nd power Boxed Juliabulb Inversion.
It was very difficult identifying and then centering axis,
especially after finding out that
the propeller-like arrangement is actually floating
some distance away from everything else...

[Image: Mand3DType3pwr4.33.jpg]
That one is unique, 
and looks like it should have an acoustic accompaniment to accent it's excellence.
Sorry...I had to delete the last to remove a smoothing op,
so the following is untreated except for unsharp mask, contrast/color/brightness adjustments.
See if this doesn't have better "resolution"...

[Image: Mand3DType3pwr4.34.jpg]
yes, ... whatever you did kind of ironed the wrinkles out of the larger objects,
and definitely
cleaned up the intricate detailed areas into better resolution.
A very interesting improvement.
There is one remaining artifact
that I still need to somehow eliminate,
and it appears mainly in the large silver/gold areas
located at the very top and bottom of the main object.
These look like slightly dark wide patterns
which appeared after the "shadow" module completed
following the actual rendering.
These patterns ultimately led to being interpreted by the later metal/bumpmap
as real edges thus resulting in "wrinkles".
OK...the artifact was due to the "ambient occlusion" settings.
I added the bkrnd color to cover any halo effects...

[Image: Mand3DType3pwr4.35.jpg]
It is excellent, 
I will try it in a couple of days.
quick stop in,
nice 3D perspectives in high mag, electron microscope image reconstructed

large image

[Image: 7RViBVA.jpg]
I got carried away by this one.
hexagonal geometry, a little closer in perhaps

large image

[Image: pVZOgiM.jpg]
This is also a 2nd power Boxed Juliabulb Inversion,
after which I applied an "octave sharpening" filter...

[Image: Mand3DType3pwr4.40.jpg]
I had a grad student here from the geology dept.,
and I was showing him my electron microscope images,
and as such,
one image offered what I feel are my best mineral regrids in the last two.

I tried your last image,
in a process of trying to cancel out the low res areas,
with grafted higher res constructs from within the image itself.
man ... I lost resolution and color once deposited into Imgur,
but it is still good,

large image

[Image: AOu5UQ8.jpg]
The large imgur turned out really great,
but can you be more specific re low res vs hi-res areas?
Knowing where might help in using unsharp mask settings...
one such filter has 4 bands so that areas of more/less detail
can be selectively affected.
But this "octave sharpening" as used above seems to have a better result
since it looks less sizzley and more vivid.
the low res area in your image ...
look to the center circular reserve and there is a semi dark low res section at about 12 to 2 oclock,
then directly opposite
at about 6 to 8 oclock positions.
Those two in particular got replicated in the splice, and cleaned out.
These next two are both Boxed 3rd power Juliabulb Inversions...

[Image: Mand3DType3pwr4.49.jpg]

[Image: Mand3DType3pwr4.51.jpg]
They are both great,
the second one is spectacular.
I will try that one within a couple of days.
Looks like I might be able to sharpen up most of the existing detail,
when the regrid is done.
Consider also this 3rd power Juliabulb Inversion...

[Image: Mand3DType3pwr4.53.jpg]
Georgia OKeefe entered my mind on that one.
You might refer to the long dormant thread..."Art & Madness"

as well as HPL's tale..."Pickman's Model"... Damned

"...You know, it takes profound art and profound insight into Nature to turn out stuff like Pickman’s. Any magazine-cover hack can splash paint around wildly and call it a nightmare or a Witches’ Sabbath or a portrait of the devil, but only a great painter can make such a thing really scare or ring true. That’s because only a real artist knows the actual anatomy of the terrible or the physiology of fear—the exact sort of lines and proportions that connect up with latent instincts or hereditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness...
[Image: PixelClear.gif]Don’t ask me what it is they see. You know, in ordinary art, there’s all the difference in the world between the vital, breathing things drawn from Nature or models and the artificial truck that commercial small fry reel off in a bare studio by rule. Well, I should say that the really weird artist has a kind of vision which makes models, or summons up what amounts to actual scenes from the spectral world he lives in...
[Image: PixelClear.gif]You recall that Pickman’s forte was faces. I don’t believe anybody since Goya could put so much of sheer hell into a set of features or a twist of expression. And before Goya you have to go back to the mediaeval chaps who did the gargoyles and chimaeras on Notre Dame and Mont Saint-Michel. They believed all sorts of things—and maybe they saw all sorts of things, too, for the Middle Ages had some curious phases..."
A Fractal Universe .
Macro photos of snowflakes show impossibly perfect designs

[Image: snow8.jpg.650x0_q70_crop-smart.jpg]
Two of your images back is the original for this one.
I applied a new special effect, not only in the center.
There is a splicing defect in nine linear locations between perimter lobes that can be repaired,
but that is too much work.
My image at home is definitely better resloution than the one at the imgur link.
I am going to work on another as well.

large image

[Image: 4WfN5G3.jpg]
I am experimenting with the ripple effect, and the halo effect,
and what I have to do in repairs, grafting, splicing methods and time etc etc.

In this image I have applied and modified the ripple effect on another nine small oval sections.
Go to top center vertical axis, 
about half way between the top and the central ripple border is the small oval section I manipulated,
kind of a ripple bubble mirror application Rolleyes 
I left the original form of the same section,
down in the bottom left leg of the enneagon at about 7 oclock for comparison.

That manipulated oval section at top center is bordered on each side by an eye shaped form, 
which was the earlier applied ripple effect {with enhancements}.

Flaws can be seen at high mag,
and working the more glaring flaws out from the splicing transfers was time consuming.
[Image: tyTUh9O.jpg]


this might have better resolution,
a nice pentagonal image in a dandy regrid
[Image: wZM8uXy.jpg]
3rd power Boxed Juliabulb Cave Inversion...

[Image: Mand3DType3pwr4.61_1.jpg]


[Image: tf_rustrehed_copper_07.jpg]

I found a palette ranging from copper through verdigris,
applied to another 3rd power Boxed Juliabulb Cave Inversion...

[Image: Mand3DType3pwr4.59.jpg]
Too much grafting caused too many repairs.
I am going to refrain in the future from too much grafting in of sectional parts.
Repairs took forever.
[Image: RKfLZdc.jpg]
I figured out why I had problems with the grafting.
I need to ultra sharpen the splice template first, then graft later. 

the problem with that is:
each time I do a rotation of a splice template {or geometry regrid section}
I lose a hair of resolution.

So I guess I still have a problem that needs testing.
Damned ... ...Lovecraft would have called it cacodaemonical.

I use different types of sharpening at different stages...usually early.
However, it seems  counterintuitive not to sharpen the end result.

I've read lately about "structure tensors" used in some GIMP filters,
one of which displays just the tensors of a given image.
What I've seen so far is bizarre,
being segmented and reticulated...
must consult De Vermis Mysteriis

That is not Dead which can Eternal Lie,
And with Strange Aeons even Death may die.

[Image: e7ccf4bd1aea5fc7e64125d37d5a109d.jpg]

3rd power Boxed Juliabulb Cave Inversion + Cubic and Round Inversions.
The lower half shows interaction with boxed bulb...

[Image: Mand3DType3pwr4.63.jpg]
[Image: Mand3DType3pwr4.64_1.jpg]
nice back ground effects, and excellent overall improvement of the prior image.
Using structure tensor filter...

[Image: Mand3DType3pwr4.65.jpg]

Note on above...

The tensor filter only presented narrow ranges of grey-purple
that I was only able to use an RGB channel mixer filter
that allowed some further coloration.
At present what attracts my attention is a kind of gold webbing
over the underlying blue-green formations.
I need to ascertain any connection in effect
with tensor structure settings in other filters.
For that matter,
I need to find out WTF a tensor structure is,
since I have only a vague conception of a rubber band cat's cradle
as applied to a Feynman diagram.
[Image: TestingTheSystems300.png]
Since images are posted here at ~1024x768,
I'm trying to render images at 1024^2 to see if they go through
photob. and post to give the same visual results as an original image.
Then to make as accurate as possible
it's rendered using 100% ray tracing.
So...this is a 3rd power Boxed Mandelbulb Cave Inversion...

[Image: Mand3DType3pwr4.69.jpg]

Well, image was posted and also rendered at 1024x1024...
and it does look the same.

This way the image is much better
yet cuts rendering time significantly.
Extreme detail test...

[Image: Mand3DType3pwr4.71.jpg]

Structure tensors of yesterday's image...

[Image: Mand3DType3pwr4.67a.jpg]