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3D MANDLEBROT
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Those masks are great, especially the first one.
Somehow managed a perfect 5000 by 5000 grid without losing any edges.
12 sided figure may be too busy, needs high magnification to view.

[Image: C6bEwT6.jpg]

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wow!
the detail and resolution are outstanding all the way to 500%
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The Goat Horns...Demonic Round Table......

As per astounding resolution...
it must be due to a few filters,
like the ones making shiny metal.
Those features seem to show the highest resolution,
while other regions tend to be more pixilated.

[Image: dbTQoej.png]

OK...I looked at the above image at 500% mag.
There is an obvious difference between the object and setting...smooth vs pixilated.

I'll think about this as to cause/effect

Your 12-gon also reveals, as you say, overall smoothness at 500%.
At this point I'll have to look at what I did to get the cyan background design......
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[Image: wNUNi6C.png]

The colors in this image are due to 4 colored lights
shining on a desaturated grey scale turbulence/noise surface,
thus simulating colors seen by reflection,
using the GIMP metallic filter.
This required far more saturated colored light than usual
but seems to yield a similar effect.
Resolution is satisfactory.
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Nowhere To Run

[Image: hXX0fXK.jpg]
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[Image: TW15noS.png]
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I am not impressed with the octagonal geometry results,
and should have gone to an enneagon with this one.
Nonetheless, check it out in high magnification,
and the edges all around {and the center edges}
make the octagonal outline look like a finely cut card paper for art posters,
that has the fractal image painted on it.

[Image: Bk3y2xo.jpg]
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Right Of Passage

[Image: jhoUp8n.jpg]
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That is an excellent one.
To work that into replication however takes a lot of extra labor,
because background would have to be replicated extensively,
in order to achieve the angle of splicing I want / need.
I hope to try it in the next few days.
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The main thing was making these metal beetles,
so I could post a PNG transparent version
so you could use your own bkgd.
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The Innsmouth Look

[Image: OdwL2Ua.png]
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That last thing is amazing.


Quote:The main thing was making these metal beetles,
so I could post a PNG transparent version 
so you could use your own bkgd.


actually I can only use your backgrounds.
I cannot do overlays.
with the metal beetles, you have them pointed to the corners.
I need that area straight up ... so I have to rotate the image perfectly.
so then I have little background to work with on either side of the top points,
and it has to be replicated slowly.
maybe tomorrow night.
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Hmmm...I thought I detected an overlay effect on an image.

[Image: aq8IsXS.png]
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Quote:Hmmm...I thought I detected an overlay effect on an image.


I probably did not explain it right.
I cannot take your image off the white background and transplant it onto a back ground of mine.

This was an extensive rearrangement of background and sectional replications.
I like it, though labor intensive.

https://i.imgur.com/nZCQ5CN.jpg

[Image: nZCQ5CN.jpg]

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excellent resolution at 500%,
it's beautiful, one of my favorite.
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That looks like the tabletop
for some exotic oriental game.

"I cannot take your image off the white background and transplant it onto a back ground of mine."

My thought is that since it's a png with transparency
the white background will be invisible
when the image is repurposed.

[Image: pGk9CTy.jpg]
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[Image: fSjwKZw.jpg]
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I tried your last one, the fractal impressionist background.
I made too big of an image.
So here is a cut out of the pentagonal reconstruction.


[Image: Z1jrvnH.jpg]

https://i.imgur.com/Z1jrvnH.jpg
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[Image: Evt7eyt.png]
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[Image: zs3Aigr.png]
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That is excellent, I will try it later tonite.
Looking at it at 400% I notice a series of sawtooth edging on various background shapes,
or with long streched packed lines,
especially in flowing forms along the bottom dark areas,
but also present in the thin edges of linear form in lighter colored background material.
Is that an effect of the specific image program parameters applied,
or is that some kind of image stretch to the point that the programming is unable to compensate?
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(09-19-2017, 10:35 PM)Vianova Wrote: ...
That is excellent, I will try it later tonite.
Looking at it at 400% I notice a series of sawtooth edging on various background shapes,
or with long streched packed lines,
especially in flowing forms along the bottom dark areas,
but also present in the thin edges of linear form in lighter colored background material.
Is that an effect of the specific image program parameters applied,
or is that some kind of image stretch to the point that the programming is unable to compensate?
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Ninja ... Doh.........Hmm2
I ...... don't ......know.

Testing is required...eg....especially the "image stretch" hypothesis.
The disturbing possibility of a temporary visual anomaly can't be discounted.
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OK...I don't have a brain lesion.
The problem was due to a lens effect filter.
I reproduced the problem and even worse artifacts,
like concentric squares!

This next apparently has no such problems...

[Image: btfTOTx.jpg]
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you know ... I tried that image two posts back and had fits with it.
worked it for 2 hours.
it just would not cooperate.
for some reason it just would not perfectly accurately splice,
shit kept getting put back together slightly askew,
the symmetry results sucked no matter what i did,
tried to rectify that into a conflaguration of absurdity in excess,
and gave up.

Lol

Cry


Horsepoop

I will take a day off, and look closer at your latest that you post for another attempt.
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